604-817-5906

Laura Thornton
Artist and Writer

Artwork

Process Videos
Freelance Work
Anime and Manga Feature Articles For Valnet
Prose
Self-Published Work
Excerpt from Destined to Lead: Redemption
Kajiya is an up-and-coming magik, destined to lead her tribe of cat-like feas on the distant planet of Mysterium. However, when anger gets the best of her, she finds herself banished from her tribe, and so sets out with her brother and her two best friends on a quest to regain her honour. Redemption, the final instalment of the trilogy, is filled with exciting battles, heartfelt moments, and help from unexpected places.
Additional excerpts may be emailed upon request.
The full work is available for purchase here: https://www.amazon.com/dp/B00YE5LMO0
Mimicry
Excerpt from Phineas and Ferb Valentine's Day Special: Diamonds in the Rough
Any scriptwriter worth their salt knows not only how to work they characters they create, but also the characters they are assigned. Thus, this script was penned to practice working with other's characters while studying scriptwriting at the Vancouver Animation School.
Full script may be emailed upon request.
Sample Pitch Bible

Thunderpunch Tabletop Role-Playing Game
A Crime-Solving RPG with Countless Possibilities
Character Sheets Available for Viewing and Download Below
Based off of and mostly-compatible with the rules of Dungeon World, this homebrewed tabletop game is set in the world of Thunderpunch (see the Pitch Bible above) where players act as part of their local police force solving homicides and other crimes.
Games can last from 4-8 hours, be played in-person or virtually, and due to their case-based nature offer something many other tabletop RPGs cannot--casual play. Run as a series of connected one-shots, each session usually sees the players solving their assigned case, allowing for new players to join without needing a lexicon of lore or for other players who can't make a game to join back in the next session with ease. This also allows for overarching plots to develop the same way they would in a television series, such as taking down a corrupt politician by gathering evidence over multiple sessions.
Laura's personal games utilize the fictional 4th Precinct of Vancouver's Joint-West team, with a glitter-obsessed industrialist coroner, a by-the-books plant elementalist beat cop who is never quite sure of anyone's gender, and an ice-wielding forensic-pathologist-turned-police-investigator to solve the murder of her best friend. To date, they've taken down multiple mob operations, solved 6 murders, 1 cold case, and had the unfortunate duty of ruling 1 case a suicide; only accidentally making Laura improv an entire combat sequence once.
Further gameplay details (such as item lists, levelling system and end-of-session amendments) may be emailed upon request.


































![Forensic Expert: Page 1
Alignment/Drive
Good
You got into forensics for one reason—to use hard science to catch killers!
Lawful
You’d never dream of falsifying results.
Chaotic
If we know the suspect did it—what’s the harm of nudging the evidence in the right direction?
Background
Over-Eager
Ever since you watched CSI as a kid, you’ve always wanted to get into law enforcement. When you encounter something you know about from the show, tell the GM what episode it was, and you may ask them one question about the evidence.
Single-Minded
You’re not multidisciplinary, but what you do know about, you know about. Increase I AM the Lab questions to four, and allow yourself two specializations. However, you cannot use Multidisciplinary Training or Master at any point during the game.
Plan A Didn’t Work Out
You didn’t plan on becoming a forensic __________. You were going to be a regular _________. Take +1 whenever acting on knowledge gained from your area of expertise.
Bonds
Fill in the names of your companions in at least one(or add your own as appropriate):
____________ would have made a great lab partner.
I wonder what ____________ was interested in when they were young?
I wish ____________ would take me seriously.
Starting Moves
I AM the Lab!
Choose an area of expertise:
Anthropology (Bones, etc.)
Entomology (Bugs)
Chemistry
Computer Analysis
Toxicology (Poisons, etc.) [Specializations: Animal venoms, Poisons, Naturally occurring minerals, Synthesized posions]
Ballistics
Anthropometry (Measurements of the suspect(height, weight, etc.))
Fingerprints
DNA/Blood (Including bloodstain analysis)
Accounting
Botany
Geology/Trace Materials
Micro-organisms
Meteorology
Pathology
Whenever there is an item covered by your area of forensic expertise, you may ask the GM three questions about it, which they must answer truthfully.
Specialization
Whenever a topic is covered by your area of expertise, you may choose to specialize in it—however, you can only have one specialization per area of expertise. Any item you specialize in, you can ask the GM unlimited questions about. (I.E. Podiatry(study of feet) would be considered a specialization of anthropology.) Write your specialization beside your area of expertise when you choose it.
No Judgement
When you speak frankly with someone, you can ask their player a question from the list
below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
Whom do you serve?
What do you wish I would do?
How can I get you to ______?
What are you really feeling right now?
What do you most desire?
Friends in the Lab
Whenever evidence is Sent to the Lab by the coroner or an investigator, you may call up your friends and see that it’s expedited. Add +2 to Aid or Interfere](https://static.wixstatic.com/media/b61b8b_6b1742c195274ed6a20b2715b14285ad~mv2.png/v1/fit/w_485,h_484,q_90,enc_avif,quality_auto/b61b8b_6b1742c195274ed6a20b2715b14285ad~mv2.png)









